![]() ![]() Rare: if MF > 10 then EMF = MF*250/(MF+600) else EMF = MF Set: if MF > 10 then EMF = MF*250/(MF+500) else EMF = MF Multiplication for extra precision: chance = chance*128ĮMF is counted in: chance = chance*100/(100+EMF)Ĭomparison to itemtypes Min: if (chance 10 then EMF = MF*250/(MF+250) else EMF = MF ![]() The quality of item drops is based on several factors: the stats in itemratio.txt, the treasure class (bosses drop better than regular monsters), and the item level compared to monster level.īase chance: chance = itemratio - ( mlvl- ilvl)/div
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